Scouting Tool Guide Part 1: Introduction

This series of posts form a detailed guide to my Madden 17 CFM Scouting Tool, which can be downloaded from this location:

  1. Part 1: Introduction
  2. Part 2: Data Input
  3. Part 3: Scouting Tips
  4. Part 4: Blue Chip Criteria
  5. Part 5: Red Chip Criteria
  6. Part 6: Off-Season Planning
  7. Part 7: Draft Day


Most Madden players are finding that drafting top prospects in this year’s Franchise Mode is a bit of a crapshoot: sometimes a player who looks like a top prospect will turn out to be a complete bust, while other times an unfancied player taken late in the draft turns out to be a potential star, despite having poor scouted skills. This tool aims to help you identify the blue chippers within the draft and rule out the busts, ensuring you can draft a full class of potential starters (at least 75 OVR rating) and really rebuild your Franchise the old-fashioned way: through the draft. It will also find good depth players in the later rounds, designated as red chip prospects (70-74 OVR), allowing you to fill gaps on your roster.

Key Features

  • Never draft a bust: “Draft Status” column separates the blue chippers from the scrubs using a huge number of position-specific checks against unlocked scouting attributes and combine stats.
  • Scout Dev Traits: My extensive research into how you can use draft stories to predict dynamic dev traits is now incorporated into the tool.
  • Find the mid/late round gems: You will now be able to see the potential stars hiding in the middle and late rounds of the draft.
  • Find depth in the later rounds: As well as the elite prospects, the tool will also find potential contributors for your team who are likely to have an OVR in the 70-74 range.
  • Rebuild through the draft like a real GM: The tool will help you draft entire classes of high quality players who are all potential starters for your team.
  • Draft by BPA: The unique “True Value Rating” system provides a ranking algorithm to compare all prospects so that you can always draft best player available.
  • Compare YOUR draft class to the average Madden draft class: Draft Class Strength Analysis tab shows you how your class compares to the average post-Tuning Update class (based on approx. 15 classes) in terms of elite prospects, depth, and strength at different positions.
  • Big Board: Tool provides you with an NFL-style Big Board ready for draft day.
  • Scout efficiently: Tool ensures you spend your scouting points as efficiently as possible, ruling out players with a low OVR quickly in the scouting process.
  • Scout more players: the Tool will ensure you can cover as many prospects as possible in the class, meaning you don’t have to focus on positions of need.
  • Bring in Free Agents at the right positions: Draft Class Strength Analysis will show you which holes in your team you can plug through the draft, and which areas you would be advised to bring in Free Agents.

New for Version 4

  • Scout Dev Traits! My research into scouting dynamic dev traits via draft stories is now incorporated into the tool. You get a predictor for % likelihood of a certain dev trait, and the draft stories now impact TVR at a much more granular level than in previous versions.
  • Some minor scouting criteria tweaks. Lots of minor tweaks and changes. 4-3 OLBs are now at less of a disadvantage compared to their pass rushing counterparts, and the chance of missing on a potentially good safety that the tool tells you not to draft has gone down significantly.
  • True Value Rating algorithm tweaked to further normalise it across positions.
  • Got rid of the annoying data input pop-ups that everyone hated in v3.


Happy drafting,
Old Man Nathy


 < Previous Post in the Series: N/A | Next Post in the Series: Part 2: Data Input >

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